Destroy All Humans: Path of the Furon – Xbox 360
I worked on the multiplayer component of a Destroy All Humans: Path of the Furon as both a Gameplay Programmer and Technical Designer. I was responsible for level and enemy balancing, and extensive implementation of gameplay in Kismet and UnrealScript. I did some programming in C++ and Unrealscript, including bug fixes, feature implementation, vehicle behavior and User Interface construction. I briefly prototyped new gameplay systems and contributed to documentation. Working on DAH:Path of the Furon was a lot of fun; the in-progress physics, AI, and building destruction provided some of the most hilarious game dev bloopers I’ve seen.
Tech: Unreal Engine 3, Unreal Editor 3